Welcome to the Cult of Galaxy

Greetings space travellers, and welcome to the magical world of Kinoko and the Cult of Galaxy! With Blackhole wreaking havoc across the Milky Way, and the goddess Galaxy nowhere to be found, our universe is a dangerous place to travel alone… but fear not! Kinoko and his starsprite friends are here to guide you safely.

Ready to explore? Read up on our game, get up-to-date on our comics, check out what we’re up to in our blog, or go off on your own and start discovering the world of Kinoko!

Latest updates

Save on merch in our new year sale! Published by James on 02/01/2025

If you’ve had your eye on any of our official Kinoko and the Cult of Galaxy merchandise, now’s the time to get some! From now until the end of January (or whilst stocks last – though that’d be a very nice problem to have!), all products in the Cult of Galaxy Shop are 50% off.

Happy new year! Published by James on 31/12/2024

It’s time for a recap, since I didn’t get the opportunity to write one last year. In this blog post, I’ll be having a look over all the things we achieved in 2024, and offering a glimpse into some of the things we hope to achieve in 2025!

November 2024 monthly update Published by James on 30/11/2024

It’s the end of November, which means it’s time for another monthly update on all things Kinoko and the Cult of Galaxy! I forgot to write an update last month, so I’ve had a look over the change logs for the game and website to refresh my memory of all the things we’ve done since the last update…

How to use your domain as a Bluesky handle Published by James on 19/10/2024

In this blog post, I explain how you can transform your generic ‘@your-name-here.bsky.social’ Bluesky handle into a shorter, more memorable one which you control. Not only does it look better, but it also verifies your identity by connecting your Bluesky account with your brand.

Designing objectives Published by James on 30/09/2024

We’ve been working on our game for quite some time now, but it never really started to feel like an actual ‘game’ until recently. There’s never been any kind of objective for the player in our game, until now. This month, I talk about our new objectives system and the inspiration behind it!

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