Blog
Do you want to know what we’re working on currently, or are you looking to catch up on all of our progress to date? The Kinoko and the Cult of Galaxy blog is the perfect place to do that, with comprehensive updates posted monthly. (Remember to check our social media accounts for more frequent, bite-sized updates!)
Chel and I are both happy to announce that you can now read all five pages of the ‘Birth, Rise and Fall of Galaxy’ comic here on our website! The production of this comic has been a mammoth undertaking, but at long last, it’s the realisation of a story that we first wrote together nine years ago…
This time last month, I used this blog to write about succumbing to burnout immediately after releasing our first playable demo. I mentioned that I’d put on nearly 30 pounds in weight since losing my brother, and all the things I had begun doing to try and shift it so I could get back to the game…
This time last month, I used this blog to formally announce the release of our first public, playable demo… and since then, I’m afraid to say that I’ve barely worked on it! It was always the plan that I’d take a short break from developing the game, but I guess burnout finally caught up with me…
For anyone coming to our website who doesn’t already know, we finally released the first public version of our playable demo on 1st March, via our Discord community. Today, we’re making that demo publicly available right here on our website – so go and grab yourself a copy!
In this short tutorial, I explain my new process for compositing sprite sheets with ImageMagick – the ‘free, open-source software suite, used for editing and manipulating digital images’ which takes all the effort out of compositing sprite sheets for your 2D video game.
If you’ve had your eye on any of our official Kinoko and the Cult of Galaxy merchandise, now’s the time to get some! From now until the end of January (or whilst stocks last – though that’d be a very nice problem to have!), all products in the Cult of Galaxy Shop are 50% off.
It’s time for a recap, since I didn’t get the opportunity to write one last year. In this blog post, I’ll be having a look over all the things we achieved in 2024, and offering a glimpse into some of the things we hope to achieve in 2025!
It’s the end of November, which means it’s time for another monthly update on all things Kinoko and the Cult of Galaxy! I forgot to write an update last month, so I’ve had a look over the change logs for the game and website to refresh my memory of all the things we’ve done since the last update…
In this blog post, I explain how you can transform your generic ‘@your-name-here.bsky.social’ Bluesky handle into a shorter, more memorable one which you control. Not only does it look better, but it also verifies your identity by connecting your Bluesky account with your brand.
We’ve been working on our game for quite some time now, but it never really started to feel like an actual ‘game’ until recently. There’s never been any kind of objective for the player in our game, until now. This month, I talk about our new objectives system and the inspiration behind it!