Blog
Do you want to know what we’re working on currently, or are you looking to catch up on all of our progress to date? The Cult of Galaxy blog is the perfect place to do that, with comprehensive updates posted monthly. (Remember to check our social media accounts for more frequent, bite-sized updates!)
Although it’s been a year of both ups and downs, we’ve made some really great progress on Star Heretic’s development since we released our first playable demo. Now that we have a game design document, we’re finally able to actually think about a timeline for the release of our second demo…
This is just a quick notice to announce that the Cult of Galaxy Shop has been temporarily shut down. Since we’re not actively promoting our merchandise at the moment, the Shopify monthly platform fees have been costing us more than we have been earning back in sales…
It’s been a while since our last proper blog update, but between the ongoing development of our game, the redecoration of our office, and some exciting changes in how we’re going to be structuring things going forward, it’s been a busy time for the Cult of Galaxy team…
Chel and I are both happy to announce that you can now read all five pages of the ‘Birth, Rise and Fall of Galaxy’ comic here on our website! The production of this comic has been a mammoth undertaking, but at long last, it’s the realisation of a story that we first wrote together nine years ago…
This time last month, I used this blog to write about succumbing to burnout immediately after releasing our first playable demo. I mentioned that I’d put on nearly 30 pounds in weight since losing my brother, and all the things I had begun doing to try and shift it so I could get back to the game…
This time last month, I used this blog to formally announce the release of our first public, playable demo… and since then, I’m afraid to say that I’ve barely worked on it! It was always the plan that I’d take a short break from developing the game, but I guess burnout finally caught up with me…
For anyone coming to our website who doesn’t already know, we finally released the first public version of our playable demo on 1st March, via our Discord community. Today, we’re making that demo publicly available right here on our website – so go and grab yourself a copy!
In this short tutorial, I explain my new process for compositing sprite sheets with ImageMagick – the ‘free, open-source software suite, used for editing and manipulating digital images’ which takes all the effort out of compositing sprite sheets for your 2D video game.
If you’ve had your eye on any of our official Kinoko and the Cult of Galaxy merchandise, now’s the time to get some! From now until the end of January (or whilst stocks last – though that’d be a very nice problem to have!), all products in the Cult of Galaxy Shop are 50% off.











