Blog
Do you want to know what we’re working on currently, or are you looking to catch up on all of our progress to date? The Kinoko and the Cult of Galaxy blog is the perfect place to do that, with comprehensive updates posted monthly. (Remember to check our social media accounts for more frequent, bite-sized updates!)
I thought I’d take a quick break from working on our game to announce officially that – in celebration of hitting the 5,000+ follower milestone over on Twitter – we’ve just launched a selection of new merchandise over in the Cult of Galaxy Shop, and it’s available right now!
With platforming finally in a decent and prototypable place, we’re ready to begin looking at another of our game’s core facilities: Kinoko’s tablet, which will serve as the game’s primary user interface and provide Kinoko with access to his inventory, maps, unlocked outfits, and lots more besides!
Once again, I’ve left the monthly round-up until the very last possible moment, and so I haven’t had a chance to think of a theme for this one. Like last month, I’m just going to take this as an opportunity to read back over all my diary entries for the month and see what we accomplished in March!
Since I’ve not had a chance to think of any particular ‘theme’ for this month’s statutory blog post, I thought it’d be a nice exercise just to write up a February recap. After a very unfortunate end to 2023 and start to 2024, here’s an encouraging retrospective on the last four weeks.
Because I’m self-committed to at least one blog post every month until the end of time, whether I’m feeling up to it or not, here’s an update on our rather sad end to 2023 and what it all means for Kinoko as we roll drearily into a cold and rainy February.
Today, we’re pleased to announce the soft-launch of the brand-new Cult of Galaxy Shop – the only place where you can get your hands on official Kinoko and the Cult of Galaxy merchandise. Our first batch of stickers are in and available for purchase, and we ship to nearly every part of the world!
With 2023 rapidly drawing to a close, I take a look back at the last few weeks of development on our Kinoko 2D platforming game, and all the most recently added mechanics, before taking a delve into what else we’ve got planned for the few weeks we have left before the new year is upon us.
Today marks exactly seven weeks today since Unity announced their Unity Runtime Fee, and since we announced that we’d be joining the masses by abandoning Unity in favour of a complete rebuild, powered by Godot. As November looms, and as we approach our game’s first anniversary, here’s an update!
Today, we’ve officially launched the Kinoko Fan Club on Patreon: your one-stop shop for exclusive, behind-the-scenes access to all the cool stuff we’re working on, including game updates as they happen, character spotlights, bonus lore, exclusive Discord channel access/roles, and lots more besides!
This week, Unity Technologies’ announcement of the new Unity Runtime Fee was met with fury from the gaming community, and prompted many developers – ourselves included – to look at alternative options for the future of their games. What, exactly, does this mean for Kinoko and the Cult of Galaxy?!