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Welcome to the Cult of Galaxy

Greetings space travellers, and welcome to the world of Cult of Galaxy! With Blackhole wreaking havoc across the Milky Way, and the goddess Galaxy nowhere to be found, our universe is a dangerous place to travel alone… but fear not! Kinoko and his starsprite friends are here to guide you safely.

Ready to explore? Read up on our game, get up-to-date on our comics, check out what we’re up to in our blog, or go off on your own and start discovering the world of Kinoko!

Latest updates

Cult of Galaxy Shop temporary closure Published by James on 02/08/2025

This is just a quick notice to announce that the Cult of Galaxy Shop has been temporarily shut down. Since we’re not actively promoting our merchandise at the moment, the Shopify monthly platform fees have been costing us more than we have been earning back in sales…

Announcing ‘Star Heretic’! Published by James on 31/07/2025

It’s been a while since our last proper blog update, but between the ongoing development of our game, the redecoration of our office, and some exciting changes in how we’re going to be structuring things going forward, it’s been a busy time for the Cult of Galaxy team…

‘The Birth, Rise, and Fall of Galaxy’ – read now! Published by James on 11/06/2025

Chel and I are both happy to announce that you can now read all five pages of the ‘Birth, Rise and Fall of Galaxy’ comic here on our website! The production of this comic has been a mammoth undertaking, but at long last, it’s the realisation of a story that we first wrote together nine years ago…

Getting back on track! Published by James on 31/05/2025

This time last month, I used this blog to write about succumbing to burnout immediately after releasing our first playable demo. I mentioned that I’d put on nearly 30 pounds in weight since losing my brother, and all the things I had begun doing to try and shift it so I could get back to the game…

So… what next? Published by James on 30/04/2025

This time last month, I used this blog to formally announce the release of our first public, playable demo… and since then, I’m afraid to say that I’ve barely worked on it! It was always the plan that I’d take a short break from developing the game, but I guess burnout finally caught up with me…

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